/* https://grabient.com/_gNdgMMf-lgCJgBNgOHgOrgaPgBpgMkgPRgAX?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #e7dacd 0.000%, #fdc6c8 16.667%, #f5b4c0 33.333%, #d6cfb6 50.000%, #bcd7a9 66.667%, #beb99a 83.333%, #dabc89 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNdgMMf-lgCJgBNgOHgOrgaPgBpgMkgPRgAX?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#e7dacd" /><stop offset="0.167" stop-color="#fdc6c8" /><stop offset="0.333" stop-color="#f5b4c0" /><stop offset="0.500" stop-color="#d6cfb6" /><stop offset="0.667" stop-color="#bcd7a9" /><stop offset="0.833" stop-color="#beb99a" /><stop offset="1.000" stop-color="#dabc89" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e7dacd", "#fdc6c8", "#f5b4c0", "#d6cfb6", "#bcd7a9", "#beb99a", "#dabc89"]
// https://grabient.com/_gNdgMMf-lgCJgBNgOHgOrgaPgBpgMkgPRgAX?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.861, 0.780, -0.091);
vec3 b = vec3(0.137, 0.077, 0.903);
vec3 c = vec3(0.939, 1.679, 0.105);
vec3 d = vec3(0.804, 0.977, 0.023);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.861, 0.780, -0.091],
[0.137, 0.077, 0.903],
[0.939, 1.679, 0.105],
[0.804, 0.977, 0.023]
]