/* https://grabient.com/_gNlfdkgqYgCXgyagfOgKSgBigBngNPgO2gHk */
background: linear-gradient(90deg, #f4dcb9 0.000%, #fff2b6 16.667%, #ffffb9 33.333%, #efffc3 50.000%, #d5ffd2 66.667%, #bff4e6 83.333%, #b7dfff 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNlfdkgqYgCXgyagfOgKSgBigBngNPgO2gHk -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#f4dcb9" /><stop offset="0.167" stop-color="#fff2b6" /><stop offset="0.333" stop-color="#ffffb9" /><stop offset="0.500" stop-color="#efffc3" /><stop offset="0.667" stop-color="#d5ffd2" /><stop offset="0.833" stop-color="#bff4e6" /><stop offset="1.000" stop-color="#b7dfff" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#f4dcb9", "#fff2b6", "#ffffb9", "#efffc3", "#d5ffd2", "#bff4e6", "#b7dfff"]
// https://grabient.com/_gNlfdkgqYgCXgyagfOgKSgBigBngNPgO2gHk
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.869, -2.204, 2.712);
vec3 b = vec3(0.151, 3.226, 1.998);
vec3 c = vec3(0.658, 0.098, 0.103);
vec3 d = vec3(0.847, 0.950, 0.484);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.869, -2.204, 2.712],
[0.151, 3.226, 1.998],
[0.658, 0.098, 0.103],
[0.847, 0.950, 0.484]
]