/* https://grabient.com/_gNtgNVgHLgBjgBDgH-gMFgRJgCKgO1gEWgNp?style=linearSwatches&steps=7&angle=90 */
background: linear-gradient(90deg, #f8d7d0 0.000%, #f8d7d0 14.286%, #f6c9dc calc(14.286% + 1px), #f6c9dc 28.571%, #e6cfe7 calc(28.571% + 1px), #e6cfe7 42.857%, #d3e1ef calc(42.857% + 1px), #d3e1ef 57.143%, #c7ebf4 calc(57.143% + 1px), #c7ebf4 71.429%, #cbe0f7 calc(71.429% + 1px), #cbe0f7 85.714%, #dbcdf7 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNtgNVgHLgBjgBDgH-gMFgRJgCKgO1gEWgNp?style=linearSwatches&steps=7&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 114.286,-247.214 L 114.286,647.214 Z" fill="#f8d7d0" fill-opacity="1.000" /><path d="M 114.286,647.214 L 114.286,-247.214 L 228.571,-247.214 L 228.571,647.214 Z" fill="#f6c9dc" fill-opacity="1.000" /><path d="M 228.571,647.214 L 228.571,-247.214 L 342.857,-247.214 L 342.857,647.214 Z" fill="#e6cfe7" fill-opacity="1.000" /><path d="M 342.857,647.214 L 342.857,-247.214 L 457.143,-247.214 L 457.143,647.214 Z" fill="#d3e1ef" fill-opacity="1.000" /><path d="M 457.143,647.214 L 457.143,-247.214 L 571.429,-247.214 L 571.429,647.214 Z" fill="#c7ebf4" fill-opacity="1.000" /><path d="M 571.429,647.214 L 571.429,-247.214 L 685.714,-247.214 L 685.714,647.214 Z" fill="#cbe0f7" fill-opacity="1.000" /><path d="M 685.714,647.214 L 685.714,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#dbcdf7" fill-opacity="1.000" /></g>
</svg>
["#f8d7d0", "#f6c9dc", "#e6cfe7", "#d3e1ef", "#c7ebf4", "#cbe0f7", "#dbcdf7"]
// https://grabient.com/_gNtgNVgHLgBjgBDgH-gMFgRJgCKgO1gEWgNp?style=linearSwatches&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.877, 0.853, 0.459);
vec3 b = vec3(0.099, 0.067, 0.510);
vec3 c = vec3(0.773, 1.097, 0.138);
vec3 d = vec3(0.949, 0.278, 0.873);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.877, 0.853, 0.459],
[0.099, 0.067, 0.510],
[0.773, 1.097, 0.138],
[0.949, 0.278, 0.873]
]