/* https://grabient.com/_gOGgMcgIOf86gHyf7Yf5kgCwf7zgUufwVf2wdcvz1UXB?style=angularSwatches&steps=6&angle=270 */
background: conic-gradient(from 270deg, #bc3036 0.000deg, #bc3036 60.000deg, #dd2358 calc(60.000deg + 0.1deg), #dd2358 120.000deg, #ef227a calc(120.000deg + 0.1deg), #ef227a 180.000deg, #e82c96 calc(180.000deg + 0.1deg), #e82c96 240.000deg, #cc40a6 calc(240.000deg + 0.1deg), #cc40a6 300.000deg, #a95ea7 calc(300.000deg + 0.1deg) 360.000deg);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gOGgMcgIOf86gHyf7Yf5kgCwf7zgUufwVf2wdcvz1UXB?style=angularSwatches&steps=6&angle=270 -->
<defs>
<clipPath id="squareClip">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
<filter id="antiGap">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<g clip-path="url(#squareClip)" filter="url(#antiGap)" shape-rendering="crispEdges">
<path d="
M 400.000,200.000
L -47.214,200.000
A 447.214,447.214 0 0 1 176.393,-187.299
Z
" fill="#bc3036" fill-opacity="1.000" /><path d="
M 400.000,200.000
L 176.393,-187.299
A 447.214,447.214 0 0 1 623.607,-187.299
Z
" fill="#dd2358" fill-opacity="1.000" /><path d="
M 400.000,200.000
L 623.607,-187.299
A 447.214,447.214 0 0 1 847.214,200.000
Z
" fill="#ef227a" fill-opacity="1.000" /><path d="
M 400.000,200.000
L 847.214,200.000
A 447.214,447.214 0 0 1 623.607,587.299
Z
" fill="#e82c96" fill-opacity="1.000" /><path d="
M 400.000,200.000
L 623.607,587.299
A 447.214,447.214 0 0 1 176.393,587.299
Z
" fill="#cc40a6" fill-opacity="1.000" /><path d="
M 400.000,200.000
L 176.393,587.299
A 447.214,447.214 0 0 1 -47.214,200.000
Z
" fill="#a95ea7" fill-opacity="1.000" /></g>
</svg>
["#bc3036", "#dd2358", "#ef227a", "#e82c96", "#cc40a6", "#a95ea7"]
// https://grabient.com/_gOGgMcgIOf86gHyf7Yf5kgCwf7zgUufwVf2wdcvz1UXB?style=angularSwatches&steps=6&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.738, 0.632, 0.362);
vec3 b = vec3(-0.200, 0.503, -0.299);
vec3 c = vec3(-0.562, 0.240, -0.367);
vec3 d = vec3(0.751, -1.578, -1.167);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.738, 0.632, 0.362],
[-0.200, 0.503, -0.299],
[-0.562, 0.240, -0.367],
[0.751, -1.578, -1.167]
]