/* https://grabient.com/_gOHgN9gNXgB_gBKgBkgXZgkZgaLgEPgJugKj?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #e2d6ce 0.000%, #c8f2ea 11.111%, #cdf0f2 22.222%, #ead5dd 33.333%, #ffd9c4 44.444%, #fff4c6 55.556%, #e2ece1 66.667%, #c9d2f3 77.778%, #ccdde7 88.889%, #eaf6cb 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gOHgN9gNXgB_gBKgBkgXZgkZgaLgEPgJugKj?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#e2d6ce" /><stop offset="0.111" stop-color="#c8f2ea" /><stop offset="0.222" stop-color="#cdf0f2" /><stop offset="0.333" stop-color="#ead5dd" /><stop offset="0.444" stop-color="#ffd9c4" /><stop offset="0.556" stop-color="#fff4c6" /><stop offset="0.667" stop-color="#e2ece1" /><stop offset="0.778" stop-color="#c9d2f3" /><stop offset="0.889" stop-color="#ccdde7" /><stop offset="1.000" stop-color="#eaf6cb" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e2d6ce", "#c8f2ea", "#cdf0f2", "#ead5dd", "#ffd9c4", "#fff4c6", "#e2ece1", "#c9d2f3", "#ccdde7", "#eaf6cb"]
// https://grabient.com/_gOHgN9gNXgB_gBKgBkgXZgkZgaLgEPgJugKj?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.903, 0.893, 0.855);
vec3 b = vec3(0.127, 0.074, 0.100);
vec3 c = vec3(1.497, 2.329, 1.675);
vec3 d = vec3(0.271, 0.622, 0.675);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.903, 0.893, 0.855],
[0.127, 0.074, 0.100],
[1.497, 2.329, 1.675],
[0.271, 0.622, 0.675]
]