/* https://grabient.com/_gOUgOagObgBdgBTgBcgNTgM8gKjgGMgBigLz?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #d7fcec 0.000%, #d7fcec 14.286%, #d3edfb calc(14.286% + 1px), #d3edfb 28.571%, #dfdcff calc(28.571% + 1px), #dfdcff 42.857%, #f4d6ff calc(42.857% + 1px), #f4d6ff 57.143%, #ffdff2 calc(57.143% + 1px), #ffdff2 71.429%, #fcf0e2 calc(71.429% + 1px), #fcf0e2 85.714%, #eafed6 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gOUgOagObgBdgBTgBcgNTgM8gKjgGMgBigLz?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#d7fcec" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#d3edfb" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#dfdcff" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#f4d6ff" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#ffdff2" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#fcf0e2" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#eafed6" fill-opacity="1.000" /></g>
</svg>
["#d7fcec", "#d3edfb", "#dfdcff", "#f4d6ff", "#ffdff2", "#fcf0e2", "#eafed6"]
// https://grabient.com/_gOUgOagObgBdgBTgBcgNTgM8gKjgGMgBigLz?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.916, 0.922, 0.923);
vec3 b = vec3(0.093, 0.083, 0.092);
vec3 c = vec3(0.851, 0.828, 0.675);
vec3 d = vec3(0.396, 0.098, 0.755);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.916, 0.922, 0.923],
[0.093, 0.083, 0.092],
[0.851, 0.828, 0.675],
[0.396, 0.098, 0.755]
]