/* https://grabient.com/_gObgHlgDggAAf7YgHyf5kgAOgCwgUuf2wfwVeovo8qgA?style=linearGradient&steps=15&angle=210 */
background: linear-gradient(210deg, #d5a4a2 0.000%, #d5a5a1 7.143%, #d5a59d 14.286%, #d5a697 21.429%, #d5a68e 28.571%, #d5a783 35.714%, #d5a776 42.857%, #d5a868 50.000%, #d5a858 57.143%, #d5a846 64.286%, #d5a935 71.429%, #d5a922 78.571%, #d5aa10 85.714%, #d5aa00 92.857%, #d5aa00 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gObgHlgDggAAf7YgHyf5kgAOgCwgUuf2wfwVeovo8qgA?style=linearGradient&steps=15&angle=210 -->
<defs>
<linearGradient id="gradient" x1="0.750" y1="0.067" x2="0.250" y2="0.933">
<stop offset="0.000" stop-color="#d5a4a2" /><stop offset="0.071" stop-color="#d5a5a1" /><stop offset="0.143" stop-color="#d5a59d" /><stop offset="0.214" stop-color="#d5a697" /><stop offset="0.286" stop-color="#d5a68e" /><stop offset="0.357" stop-color="#d5a783" /><stop offset="0.429" stop-color="#d5a776" /><stop offset="0.500" stop-color="#d5a868" /><stop offset="0.571" stop-color="#d5a858" /><stop offset="0.643" stop-color="#d5a846" /><stop offset="0.714" stop-color="#d5a935" /><stop offset="0.786" stop-color="#d5a922" /><stop offset="0.857" stop-color="#d5aa10" /><stop offset="0.929" stop-color="#d5aa00" /><stop offset="1.000" stop-color="#d5aa00" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#d5a4a2", "#d5a5a1", "#d5a59d", "#d5a697", "#d5a68e", "#d5a783", "#d5a776", "#d5a868", "#d5a858", "#d5a846", "#d5a935", "#d5a922", "#d5aa10", "#d5aa00", "#d5aa00"]
// https://grabient.com/_gObgHlgDggAAf7YgHyf5kgAOgCwgUuf2wfwVeovo8qgA?style=linearGradient&steps=15&angle=210
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 15.0;
const float ANGLE = 210.0;
vec3 palette(float t) {
vec3 a = vec3(0.835, 0.397, 0.136);
vec3 b = vec3(0.000, -0.296, 0.498);
vec3 c = vec3(-0.756, 0.026, 0.323);
vec3 d = vec3(1.326, -0.592, -1.003);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.835, 0.397, 0.136],
[0.000, -0.296, 0.498],
[-0.756, 0.026, 0.323],
[1.326, -0.592, -1.003]
]