/* https://grabient.com/_gOogLLgNRf9agEuf9ufzTf5xf49gONgP8gNJ?style=linearSwatches&steps=5&angle=90 */
background: linear-gradient(90deg, #cbffc4 0.000%, #cbffc4 20.000%, #fafade calc(20.000% + 1px), #fafade 40.000%, #ffd7f4 calc(40.000% + 1px), #ffd7f4 60.000%, #fca8fe calc(60.000% + 1px), #fca8fe 80.000%, #cc7ff5 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gOogLLgNRf9agEuf9ufzTf5xf49gONgP8gNJ?style=linearSwatches&steps=5&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 160.000,-247.214 L 160.000,647.214 Z" fill="#cbffc4" fill-opacity="1.000" /><path d="M 160.000,647.214 L 160.000,-247.214 L 320.000,-247.214 L 320.000,647.214 Z" fill="#fafade" fill-opacity="1.000" /><path d="M 320.000,647.214 L 320.000,-247.214 L 480.000,-247.214 L 480.000,647.214 Z" fill="#ffd7f4" fill-opacity="1.000" /><path d="M 480.000,647.214 L 480.000,-247.214 L 640.000,-247.214 L 640.000,647.214 Z" fill="#fca8fe" fill-opacity="1.000" /><path d="M 640.000,647.214 L 640.000,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#cc7ff5" fill-opacity="1.000" /></g>
</svg>
["#cbffc4", "#fafade", "#ffd7f4", "#fca8fe", "#cc7ff5"]
// https://grabient.com/_gOogLLgNRf9agEuf9ufzTf5xf49gONgP8gNJ?style=linearSwatches&steps=5&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.936, 0.715, 0.849);
vec3 b = vec3(-0.166, 0.302, -0.146);
vec3 c = vec3(-0.813, -0.399, -0.451);
vec3 d = vec3(0.909, 1.020, 0.841);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.936, 0.715, 0.849],
[-0.166, 0.302, -0.146],
[-0.813, -0.399, -0.451],
[0.909, 1.020, 0.841]
]