/* https://grabient.com/_gOogLLgNRf9agEuf9ufzTf5xf49gONgP8gNJaItp5pmX?style=linearSwatches&steps=5&angle=90 */
background: linear-gradient(90deg, #9e1a78 0.000%, #9e1a78 20.000%, #6a515b calc(20.000% + 1px), #6a515b 40.000%, #a58d61 calc(40.000% + 1px), #a58d61 60.000%, #9e9484 calc(60.000% + 1px), #9e9484 80.000%, #6a6099 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gOogLLgNRf9agEuf9ufzTf5xf49gONgP8gNJaItp5pmX?style=linearSwatches&steps=5&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 160.000,-247.214 L 160.000,647.214 Z" fill="#9e1a78" fill-opacity="1.000" /><path d="M 160.000,647.214 L 160.000,-247.214 L 320.000,-247.214 L 320.000,647.214 Z" fill="#6a515b" fill-opacity="1.000" /><path d="M 320.000,647.214 L 320.000,-247.214 L 480.000,-247.214 L 480.000,647.214 Z" fill="#a58d61" fill-opacity="1.000" /><path d="M 480.000,647.214 L 480.000,-247.214 L 640.000,-247.214 L 640.000,647.214 Z" fill="#9e9484" fill-opacity="1.000" /><path d="M 640.000,647.214 L 640.000,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#6a6099" fill-opacity="1.000" /></g>
</svg>
["#9e1a78", "#6a515b", "#a58d61", "#9e9484", "#6a6099"]
// https://grabient.com/_gOogLLgNRf9agEuf9ufzTf5xf49gONgP8gNJaItp5pmX?style=linearSwatches&steps=5&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.560, 0.339, 0.473);
vec3 b = vec3(-0.145, 0.264, -0.127);
vec3 c = vec3(-1.334, -0.655, -0.740);
vec3 d = vec3(1.316, 1.427, 1.248);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.560, 0.339, 0.473],
[-0.145, 0.264, -0.127],
[-1.334, -0.655, -0.740],
[1.316, 1.427, 1.248]
]