/* https://grabient.com/_gPYgNcgK7gAXgBigD1gTRgJWgMigIfgO_gNX?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #f5f3d9 0.000%, #fbf3f1 16.667%, #ffe9df 33.333%, #fedab0 50.000%, #f7cc82 66.667%, #f6c374 83.333%, #fcc490 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPYgNcgK7gAXgBigD1gTRgJWgMigIfgO_gNX?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#f5f3d9" /><stop offset="0.167" stop-color="#fbf3f1" /><stop offset="0.333" stop-color="#ffe9df" /><stop offset="0.500" stop-color="#fedab0" /><stop offset="0.667" stop-color="#f7cc82" /><stop offset="0.833" stop-color="#f6c374" /><stop offset="1.000" stop-color="#fcc490" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#f5f3d9", "#fbf3f1", "#ffe9df", "#fedab0", "#f7cc82", "#f6c374", "#fcc490"]
// https://grabient.com/_gPYgNcgK7gAXgBigD1gTRgJWgMigIfgO_gNX?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.984, 0.860, 0.699);
vec3 b = vec3(0.023, 0.098, 0.245);
vec3 c = vec3(1.233, 0.598, 0.802);
vec3 d = vec3(0.543, 0.959, 0.855);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.984, 0.860, 0.699],
[0.023, 0.098, 0.245],
[1.233, 0.598, 0.802],
[0.543, 0.959, 0.855]
]