/* https://grabient.com/_gPagIUgDSgOPgC1gAtgBngSUgVlgIwgMcgHH?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #23952b 0.000%, #23952b 14.286%, #2eb631 calc(14.286% + 1px), #2eb631 28.571%, #3b9a3f calc(28.571% + 1px), #3b9a3f 42.857%, #4a663d calc(42.857% + 1px), #4a663d 57.143%, #5b5f2d calc(57.143% + 1px), #5b5f2d 71.429%, #6e8e2d calc(71.429% + 1px), #6e8e2d 85.714%, #83b53b calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPagIUgDSgOPgC1gAtgBngSUgVlgIwgMcgHH?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#23952b" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#2eb631" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#3b9a3f" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#4a663d" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#5b5f2d" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#6e8e2d" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#83b53b" fill-opacity="1.000" /></g>
</svg>
["#23952b", "#2eb631", "#3b9a3f", "#4a663d", "#5b5f2d", "#6e8e2d", "#83b53b"]
// https://grabient.com/_gPagIUgDSgOPgC1gAtgBngSUgVlgIwgMcgHH?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.986, 0.532, 0.210);
vec3 b = vec3(0.911, 0.181, 0.045);
vec3 c = vec3(0.103, 1.172, 1.381);
vec3 d = vec3(0.560, 0.796, 0.455);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.986, 0.532, 0.210],
[0.911, 0.181, 0.045],
[0.103, 1.172, 1.381],
[0.560, 0.796, 0.455]
]