/* https://grabient.com/_gPhgLqgLqf-cf83gBkf4wf5cf5Wf8OgA3gDPfQyD_Qs-?style=angularSwatches&steps=15&angle=210 */
background: conic-gradient(from 210deg, #ff86cf 0.000deg, #ff86cf 24.000deg, #ff97cf calc(24.000deg + 0.1deg), #ff97cf 48.000deg, #ffaccb calc(48.000deg + 0.1deg), #ffaccb 72.000deg, #ffc3c4 calc(72.000deg + 0.1deg), #ffc3c4 96.000deg, #fed6ba calc(96.000deg + 0.1deg), #fed6ba 120.000deg, #f2e5af calc(120.000deg + 0.1deg), #f2e5af 144.000deg, #e6eca4 calc(144.000deg + 0.1deg), #e6eca4 168.000deg, #dcec9b calc(168.000deg + 0.1deg), #dcec9b 192.000deg, #d5e396 calc(192.000deg + 0.1deg), #d5e396 216.000deg, #d4d395 calc(216.000deg + 0.1deg), #d4d395 240.000deg, #d7bf97 calc(240.000deg + 0.1deg), #d7bf97 264.000deg, #dea99e calc(264.000deg + 0.1deg), #dea99e 288.000deg, #e994a8 calc(288.000deg + 0.1deg), #e994a8 312.000deg, #f583b3 calc(312.000deg + 0.1deg), #f583b3 336.000deg, #ff79be calc(336.000deg + 0.1deg) 360.000deg);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPhgLqgLqf-cf83gBkf4wf5cf5Wf8OgA3gDPfQyD_Qs-?style=angularSwatches&steps=15&angle=210 -->
<defs>
<clipPath id="squareClip">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
<filter id="antiGap">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<g clip-path="url(#squareClip)" filter="url(#antiGap)" shape-rendering="crispEdges">
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["#ff86cf", "#ff97cf", "#ffaccb", "#ffc3c4", "#fed6ba", "#f2e5af", "#e6eca4", "#dcec9b", "#d5e396", "#d4d395", "#d7bf97", "#dea99e", "#e994a8", "#f583b3", "#ff79be"]
// https://grabient.com/_gPhgLqgLqf-cf83gBkf4wf5cf5Wf8OgA3gDPfQyD_Qs-?style=angularSwatches&steps=15&angle=210
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 15.0;
const float ANGLE = 210.0;
vec3 palette(float t) {
vec3 a = vec3(0.945, 0.698, 0.698);
vec3 b = vec3(-0.116, -0.232, 0.116);
vec3 c = vec3(-0.928, -0.840, -0.852);
vec3 d = vec3(0.588, 0.885, 1.037);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.945, 0.698, 0.698],
[-0.116, -0.232, 0.116],
[-0.928, -0.840, -0.852],
[0.588, 0.885, 1.037]
]