/* https://grabient.com/_gPogE7gJYgAAgFEgUGgHEgG8gBmgAAgHKgDH?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #ff01ff 0.000%, #ff01ff 16.667%, #ff01d8 calc(16.667% + 1px), #ff01d8 33.333%, #ff1aae calc(33.333% + 1px), #ff1aae 50.000%, #ff4384 calc(50.000% + 1px), #ff4384 66.667%, #ff705a calc(66.667% + 1px), #ff705a 83.333%, #ff9432 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPogE7gJYgAAgFEgUGgHEgG8gBmgAAgHKgDH?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#ff01ff" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#ff01d8" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#ff1aae" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#ff4384" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#ff705a" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#ff9432" fill-opacity="1.000" /></g>
</svg>
["#ff01ff", "#ff01d8", "#ff1aae", "#ff4384", "#ff705a", "#ff9432"]
// https://grabient.com/_gPogE7gJYgAAgFEgUGgHEgG8gBmgAAgHKgDH?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(1.000, 0.315, 0.600);
vec3 b = vec3(0.000, 0.324, 1.286);
vec3 c = vec3(0.452, 0.444, 0.102);
vec3 d = vec3(0.000, 0.458, 0.199);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.000, 0.315, 0.600],
[0.000, 0.324, 1.286],
[0.452, 0.444, 0.102],
[0.000, 0.458, 0.199]
]