Neon sunset fuchsia to bubble gum pink to light mustard gradient palette. linear gradient, 6 steps, 225 degrees. Hex codes: #ff00ff, #ff1be9, #ff44cb, #ff72ab, #ffa08b, #ffcd6e. Tagged magenta, orchid, salmon, vivid, warm, warming, dynamic, multicolor, sunset, neon, high-key, ramp, desaturating, clipped, hue-advancing, brightening, clipped-highlights, flat-channel. Available as CSS, SVG and PNG.
/* https://grabient.com/_gPogICgKqgAAgLQgHWgHOgDLgDYgAAgJlgB8?style=linearGradient&steps=6&angle=225 */
background: linear-gradient(225deg, #ff00ff 0.000%, #ff1be9 20.000%, #ff44cb 40.000%, #ff72ab 60.000%, #ffa08b 80.000%, #ffcd6e 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPogICgKqgAAgLQgHWgHOgDLgDYgAAgJlgB8?style=linearGradient&steps=6&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#ff00ff" /><stop offset="0.200" stop-color="#ff1be9" /><stop offset="0.400" stop-color="#ff44cb" /><stop offset="0.600" stop-color="#ff72ab" /><stop offset="0.800" stop-color="#ffa08b" /><stop offset="1.000" stop-color="#ffcd6e" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#ff00ff", "#ff1be9", "#ff44cb", "#ff72ab", "#ffa08b", "#ffcd6e"]// https://grabient.com/_gPogICgKqgAAgLQgHWgHOgDLgDYgAAgJlgB8?style=linearGradient&steps=6&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(1.000, 0.514, 0.682);
vec3 b = vec3(0.000, 0.720, 0.470);
vec3 c = vec3(0.462, 0.203, 0.216);
vec3 d = vec3(0.000, 0.613, 0.124);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[1.000, 0.514, 0.682],
[0.000, 0.720, 0.470],
[0.462, 0.203, 0.216],
[0.000, 0.613, 0.124]
]