/* https://grabient.com/_gPogJMgEagAAgCugD3gHegOTgPigAAgAZgMc?style=linearGradient&steps=7&angle=270 */
background: linear-gradient(270deg, #ffc25a 0.000%, #ffa985 16.667%, #ff8174 33.333%, #ff6a37 50.000%, #ff790b 66.667%, #ffa01b 83.333%, #ffbf58 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPogJMgEagAAgCugD3gHegOTgPigAAgAZgMc?style=linearGradient&steps=7&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#ffc25a" /><stop offset="0.167" stop-color="#ffa985" /><stop offset="0.333" stop-color="#ff8174" /><stop offset="0.500" stop-color="#ff6a37" /><stop offset="0.667" stop-color="#ff790b" /><stop offset="0.833" stop-color="#ffa01b" /><stop offset="1.000" stop-color="#ffbf58" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ffc25a", "#ffa985", "#ff8174", "#ff6a37", "#ff790b", "#ffa01b", "#ffbf58"]
// https://grabient.com/_gPogJMgEagAAgCugD3gHegOTgPigAAgAZgMc?style=linearGradient&steps=7&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(1.000, 0.588, 0.282);
vec3 b = vec3(0.000, 0.174, 0.247);
vec3 c = vec3(0.478, 0.915, 0.994);
vec3 d = vec3(0.000, 0.025, 0.796);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.000, 0.588, 0.282],
[0.000, 0.174, 0.247],
[0.478, 0.915, 0.994],
[0.000, 0.025, 0.796]
]