/* https://grabient.com/_gPogKjedrgAAgC9hpzgHCgGdgBmgAAgBAgOb?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #ffd800 0.000%, #ffd800 16.667%, #ffc90e calc(16.667% + 1px), #ffc90e 33.333%, #ffb24d calc(33.333% + 1px), #ffb24d 50.000%, #ff9a71 calc(50.000% + 1px), #ff9a71 66.667%, #ff8679 calc(66.667% + 1px), #ff8679 83.333%, #ff7c65 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gPogKjedrgAAgC9hpzgHCgGdgBmgAAgBAgOb?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#ffd800" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#ffc90e" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#ffb24d" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#ff9a71" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#ff8679" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#ff7c65" fill-opacity="1.000" /></g>
</svg>
["#ffd800", "#ffc90e", "#ffb24d", "#ff9a71", "#ff8679", "#ff7c65"]
// https://grabient.com/_gPogKjedrgAAgC9hpzgHCgGdgBmgAAgBAgOb?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(1.000, 0.675, -6.293);
vec3 b = vec3(0.000, 0.189, 6.771);
vec3 c = vec3(0.450, 0.413, 0.102);
vec3 d = vec3(0.000, 0.064, 0.923);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.000, 0.675, -6.293],
[0.000, 0.189, 6.771],
[0.450, 0.413, 0.102],
[0.000, 0.064, 0.923]
]