/* https://grabient.com/_gQQgL2gHngBrf-cgBkf3wf23f6RgCif-vf8S?style=linearGradient&steps=3&angle=62 */
background: linear-gradient(62deg, #ffab7e 0.000%, #ffd366 50.000%, #f7ce68 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gQQgL2gHngBrf-cgBkf3wf23f6RgCif-vf8S?style=linearGradient&steps=3&angle=62 -->
<defs>
<linearGradient id="gradient" x1="0.059" y1="0.735" x2="0.941" y2="0.265">
<stop offset="0.000" stop-color="#ffab7e" /><stop offset="0.500" stop-color="#ffd366" /><stop offset="1.000" stop-color="#f7ce68" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ffab7e", "#ffd366", "#f7ce68"]
// https://grabient.com/_gQQgL2gHngBrf-cgBkf3wf23f6RgCif-vf8S?style=linearGradient&steps=3&angle=62
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 3.0;
const float ANGLE = 62.0;
vec3 palette(float t) {
vec3 a = vec3(1.040, 0.758, 0.487);
vec3 b = vec3(0.107, -0.100, 0.100);
vec3 c = vec3(-0.528, -0.585, -0.367);
vec3 d = vec3(0.162, -0.081, -0.238);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.040, 0.758, 0.487],
[0.107, -0.100, 0.100],
[-0.528, -0.585, -0.367],
[0.162, -0.081, -0.238]
]