/* https://grabient.com/_gTRgLigLQgPngBQgCFgBpgTZgNfgJlgG9gFc?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #79a9a4 0.000%, #79a9a4 14.286%, #8db096 calc(14.286% + 1px), #8db096 28.571%, #a2c9a1 calc(28.571% + 1px), #a2c9a1 42.857%, #b9cfbe calc(42.857% + 1px), #b9cfbe 57.143%, #d2b9d6 calc(57.143% + 1px), #d2b9d6 71.429%, #eca8d7 calc(71.429% + 1px), #eca8d7 85.714%, #ffb4c0 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gTRgLigLQgPngBQgCFgBpgTZgNfgJlgG9gFc?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#79a9a4" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#8db096" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#a2c9a1" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#b9cfbe" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#d2b9d6" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#eca8d7" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#ffb4c0" fill-opacity="1.000" /></g>
</svg>
["#79a9a4", "#8db096", "#a2c9a1", "#b9cfbe", "#d2b9d6", "#eca8d7", "#ffb4c0"]
// https://grabient.com/_gTRgLigLQgPngBQgCFgBpgTZgNfgJlgG9gFc?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(1.233, 0.738, 0.720);
vec3 b = vec3(0.999, 0.080, 0.133);
vec3 c = vec3(0.105, 1.241, 0.863);
vec3 d = vec3(0.613, 0.445, 0.348);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.233, 0.738, 0.720],
[0.999, 0.080, 0.133],
[0.105, 1.241, 0.863],
[0.613, 0.445, 0.348]
]