/* https://grabient.com/_gWZgKAgAAgY7gO4gAAgBygBhgBogJFgJ0gAA?style=linearSwatches&steps=5&angle=0 */
background: linear-gradient(0deg, #0a0000 0.000%, #0a0000 20.000%, #331700 calc(20.000% + 1px), #331700 40.000%, #663700 calc(40.000% + 1px), #663700 60.000%, #a25900 calc(60.000% + 1px), #a25900 80.000%, #e47d00 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gWZgKAgAAgY7gO4gAAgBygBhgBogJFgJ0gAA?style=linearSwatches&steps=5&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,320.000 L 847.214,320.000 Z" fill="#0a0000" fill-opacity="1.000" /><path d="M 847.214,320.000 L -47.214,320.000 L -47.214,240.000 L 847.214,240.000 Z" fill="#331700" fill-opacity="1.000" /><path d="M 847.214,240.000 L -47.214,240.000 L -47.214,160.000 L 847.214,160.000 Z" fill="#663700" fill-opacity="1.000" /><path d="M 847.214,160.000 L -47.214,160.000 L -47.214,80.000 L 847.214,80.000 Z" fill="#a25900" fill-opacity="1.000" /><path d="M 847.214,80.000 L -47.214,80.000 L -47.214,-0.000 L 847.214,0.000 Z" fill="#e47d00" fill-opacity="1.000" /></g>
</svg>
["#0a0000", "#331700", "#663700", "#a25900", "#e47d00"]
// https://grabient.com/_gWZgKAgAAgY7gO4gAAgBygBhgBogJFgJ0gAA?style=linearSwatches&steps=5&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(1.433, 0.640, 0.000);
vec3 b = vec3(1.595, 0.952, 0.000);
vec3 c = vec3(0.114, 0.097, 0.104);
vec3 d = vec3(0.581, 0.628, 0.000);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.433, 0.640, 0.000],
[1.595, 0.952, 0.000],
[0.114, 0.097, 0.104],
[0.581, 0.628, 0.000]
]