/* https://grabient.com/_gcWfnRgDGgaeglqgJ4gBggBkgEtgIsgN5gL0?style=linearSwatches&steps=6&angle=45 */
background: linear-gradient(45deg, #394339 0.000%, #394339 16.667%, #4e7174 calc(16.667% + 1px), #4e7174 33.333%, #6897a5 calc(33.333% + 1px), #6897a5 50.000%, #88b4c7 calc(50.000% + 1px), #88b4c7 66.667%, #acc7d4 calc(66.667% + 1px), #acc7d4 83.333%, #d5d1c9 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gcWfnRgDGgaeglqgJ4gBggBkgEtgIsgN5gL0?style=linearSwatches&steps=6&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -116.228,83.772 L 516.228,716.228 Z" fill="#394339" fill-opacity="1.000" /><path d="M 516.228,716.228 L -116.228,83.772 L -16.228,-16.228 L 616.228,616.228 Z" fill="#4e7174" fill-opacity="1.000" /><path d="M 616.228,616.228 L -16.228,-16.228 L 83.772,-116.228 L 716.228,516.228 Z" fill="#6897a5" fill-opacity="1.000" /><path d="M 716.228,516.228 L 83.772,-116.228 L 183.772,-216.228 L 816.228,416.228 Z" fill="#88b4c7" fill-opacity="1.000" /><path d="M 816.228,416.228 L 183.772,-216.228 L 283.772,-316.228 L 916.228,316.228 Z" fill="#acc7d4" fill-opacity="1.000" /><path d="M 916.228,316.228 L 283.772,-316.228 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#d5d1c9" fill-opacity="1.000" /></g>
</svg>
["#394339", "#4e7174", "#6897a5", "#88b4c7", "#acc7d4", "#d5d1c9"]
// https://grabient.com/_gcWfnRgDGgaeglqgJ4gBggBkgEtgIsgN5gL0?style=linearSwatches&steps=6&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(1.814, -1.583, 0.198);
vec3 b = vec3(1.694, 2.410, 0.632);
vec3 c = vec3(0.096, 0.100, 0.301);
vec3 d = vec3(0.556, 0.889, 0.756);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.814, -1.583, 0.198],
[1.694, 2.410, 0.632],
[0.096, 0.100, 0.301],
[0.556, 0.889, 0.756]
]