/* https://grabient.com/_gdpgM8gKEgiLgCRgAvgBogJ9gKcgI5gIbgH6?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #00af98 0.000%, #00af98 16.667%, #0cc19d calc(16.667% + 1px), #0cc19d 33.333%, #37dda6 calc(33.333% + 1px), #37dda6 50.000%, #6af4ae calc(50.000% + 1px), #6af4ae 66.667%, #a2f6b0 calc(66.667% + 1px), #a2f6b0 83.333%, #e0e4aa calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gdpgM8gKEgiLgCRgAvgBogJ9gKcgI5gIbgH6?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#00af98" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#0cc19d" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#37dda6" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#6af4ae" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#a2f6b0" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#e0e4aa" fill-opacity="1.000" /></g>
</svg>
["#00af98", "#0cc19d", "#37dda6", "#6af4ae", "#a2f6b0", "#e0e4aa"]
// https://grabient.com/_gdpgM8gKEgiLgCRgAvgBogJ9gKcgI5gIbgH6?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(1.897, 0.828, 0.644);
vec3 b = vec3(2.187, 0.145, 0.047);
vec3 c = vec3(0.104, 0.637, 0.668);
vec3 d = vec3(0.569, 0.539, 0.506);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[1.897, 0.828, 0.644],
[2.187, 0.145, 0.047],
[0.104, 0.637, 0.668],
[0.569, 0.539, 0.506]
]