/* https://grabient.com/_gengISgITgb2gHOgHJgCbgFogExgFdgBDgAC?style=radialGradient&steps=13&angle=45 */
background: radial-gradient(circle at 50% 50%, #ebf3fc 0.000%, #cee8fa 8.333%, #b3d9f6 16.667%, #9ac8ee 25.000%, #83b5e4 33.333%, #6e9fd8 41.667%, #5d89c9 50.000%, #4e73b9 58.333%, #415ea8 66.667%, #384a95 75.000%, #313883 83.333%, #2e2970 91.667%, #2d1e5f 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gengISgITgb2gHOgHJgCbgFogExgFdgBDgAC?style=radialGradient&steps=13&angle=45 -->
<defs>
<radialGradient id="radial" gradientUnits="userSpaceOnUse" cx="400.000" cy="200.000" r="447.214">
<stop offset="0.000" stop-color="#ebf3fc" /><stop offset="0.083" stop-color="#cee8fa" /><stop offset="0.167" stop-color="#b3d9f6" /><stop offset="0.250" stop-color="#9ac8ee" /><stop offset="0.333" stop-color="#83b5e4" /><stop offset="0.417" stop-color="#6e9fd8" /><stop offset="0.500" stop-color="#5d89c9" /><stop offset="0.583" stop-color="#4e73b9" /><stop offset="0.667" stop-color="#415ea8" /><stop offset="0.750" stop-color="#384a95" /><stop offset="0.833" stop-color="#313883" /><stop offset="0.917" stop-color="#2e2970" /><stop offset="1.000" stop-color="#2d1e5f" />
</radialGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#radial)" />
</svg>
["#ebf3fc", "#cee8fa", "#b3d9f6", "#9ac8ee", "#83b5e4", "#6e9fd8", "#5d89c9", "#4e73b9", "#415ea8", "#384a95", "#313883", "#2e2970", "#2d1e5f"]
// https://grabient.com/_gengISgITgb2gHOgHJgCbgFogExgFdgBDgAC?style=radialGradient&steps=13&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
vec3 palette(float t) {
vec3 a = vec3(1.959, 0.530, 0.531);
vec3 b = vec3(1.782, 0.462, 0.457);
vec3 c = vec3(0.155, 0.360, 0.305);
vec3 d = vec3(0.349, 0.067, 0.002);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// circle to the farthest corner (CSS default)
float t = length(p) / length(0.5 * iResolution.xy);
fragColor = vec4(stops(t), 1.0);
}
[
[1.959, 0.530, 0.531],
[1.782, 0.462, 0.457],
[0.155, 0.360, 0.305],
[0.349, 0.067, 0.002]
]