/* https://grabient.com/_giRf0EgOjgirgaJgA0gBngBngeQgFXgARgNa?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #f7e5f6 0.000%, #c6def3 16.667%, #99d2e0 33.333%, #71c1f3 50.000%, #4eabf5 66.667%, #3192e0 83.333%, #1a74f1 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_giRf0EgOjgirgaJgA0gBngBngeQgFXgARgNa?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#f7e5f6" /><stop offset="0.167" stop-color="#c6def3" /><stop offset="0.333" stop-color="#99d2e0" /><stop offset="0.500" stop-color="#71c1f3" /><stop offset="0.667" stop-color="#4eabf5" /><stop offset="0.833" stop-color="#3192e0" /><stop offset="1.000" stop-color="#1a74f1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#f7e5f6", "#c6def3", "#99d2e0", "#71c1f3", "#4eabf5", "#3192e0", "#1a74f1"]
// https://grabient.com/_giRf0EgOjgirgaJgA0gBngBngeQgFXgARgNa?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(2.193, -0.764, 0.931);
vec3 b = vec3(2.219, 1.673, 0.052);
vec3 c = vec3(0.103, 0.103, 1.936);
vec3 d = vec3(0.343, 0.017, 0.858);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[2.193, -0.764, 0.931],
[2.219, 1.673, 0.052],
[0.103, 0.103, 1.936],
[0.343, 0.017, 0.858]
]