/* https://grabient.com/_goTgF-gIdgpFgDugDpgDAgJ3gHsgHFgHlgIh?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #102551 0.000%, #102551 16.667%, #003365 calc(16.667% + 1px), #003365 33.333%, #005d87 calc(33.333% + 1px), #005d87 50.000%, #3089aa calc(50.000% + 1px), #3089aa 66.667%, #849ec1 calc(66.667% + 1px), #849ec1 83.333%, #f78fc4 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_goTgF-gIdgpFgDugDpgDAgJ3gHsgHFgHlgIh?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#102551" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#003365" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#005d87" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#3089aa" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#849ec1" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#f78fc4" fill-opacity="1.000" /></g>
</svg>
["#102551", "#003365", "#005d87", "#3089aa", "#849ec1", "#f78fc4"]
// https://grabient.com/_goTgF-gIdgpFgDugDpgDAgJ3gHsgHFgHlgIh?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(2.579, 0.382, 0.541);
vec3 b = vec3(2.629, 0.238, 0.233);
vec3 c = vec3(0.192, 0.631, 0.492);
vec3 d = vec3(0.453, 0.485, 0.545);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[2.579, 0.382, 0.541],
[2.629, 0.238, 0.233],
[0.192, 0.631, 0.492],
[0.453, 0.485, 0.545]
]