/* https://grabient.com/_grmfwiffMgpxgdygrsgBlgBqgBigH3gNygOn?style=linearGradient&steps=5&angle=315 */
background: linear-gradient(315deg, #1e6a77 0.000%, #299b9b 25.000%, #44c2ae 50.000%, #70dbb0 75.000%, #aae8a2 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_grmfwiffMgpxgdygrsgBlgBqgBigH3gNygOn?style=linearGradient&steps=5&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#1e6a77" /><stop offset="0.250" stop-color="#299b9b" /><stop offset="0.500" stop-color="#44c2ae" /><stop offset="0.750" stop-color="#70dbb0" /><stop offset="1.000" stop-color="#aae8a2" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#1e6a77", "#299b9b", "#44c2ae", "#70dbb0", "#aae8a2"]
// https://grabient.com/_grmfwiffMgpxgdygrsgBlgBqgBigH3gNygOn?style=linearGradient&steps=5&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(2.790, -0.990, -2.100);
vec3 b = vec3(2.673, 1.906, 2.796);
vec3 c = vec3(0.101, 0.106, 0.098);
vec3 d = vec3(0.503, 0.882, 0.935);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[2.790, -0.990, -2.100],
[2.673, 1.906, 2.796],
[0.101, 0.106, 0.098],
[0.503, 0.882, 0.935]
]