/* https://grabient.com/_gtsgGUgGygpygRKgGxgBfgBmgFIgHegLEgIx?style=linearGradient&steps=6&angle=180 */
background: linear-gradient(180deg, #461e08 0.000%, #404121 20.000%, #436547 40.000%, #508974 60.000%, #67aca0 80.000%, #86cec3 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gtsgGUgGygpygRKgGxgBfgBmgFIgHegLEgIx?style=linearGradient&steps=6&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#461e08" /><stop offset="0.200" stop-color="#404121" /><stop offset="0.400" stop-color="#436547" /><stop offset="0.600" stop-color="#508974" /><stop offset="0.800" stop-color="#67aca0" /><stop offset="1.000" stop-color="#86cec3" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#461e08", "#404121", "#436547", "#508974", "#67aca0", "#86cec3"]
// https://grabient.com/_gtsgGUgGygpygRKgGxgBfgBmgFIgHegLEgIx?style=linearGradient&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(2.924, 0.404, 0.434);
vec3 b = vec3(2.674, 1.098, 0.433);
vec3 c = vec3(0.095, 0.102, 0.328);
vec3 d = vec3(0.478, 0.708, 0.561);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[2.924, 0.404, 0.434],
[2.674, 1.098, 0.433],
[0.095, 0.102, 0.328],
[0.478, 0.708, 0.561]
]