/* https://grabient.com/_h6lgGEgFDh7NgCsgEUgBfgPwgNqgHUgHIgGr?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #1e3913 0.000%, #004413 16.667%, #006e44 33.333%, #008d81 50.000%, #1d8199 66.667%, #4d567a 83.333%, #91383c 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_h6lgGEgFDh7NgCsgEUgBfgPwgNqgHUgHIgGr?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#1e3913" /><stop offset="0.167" stop-color="#004413" /><stop offset="0.333" stop-color="#006e44" /><stop offset="0.500" stop-color="#008d81" /><stop offset="0.667" stop-color="#1d8199" /><stop offset="0.833" stop-color="#4d567a" /><stop offset="1.000" stop-color="#91383c" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#1e3913", "#004413", "#006e44", "#008d81", "#1d8199", "#4d567a", "#91383c"]
// https://grabient.com/_h6lgGEgFDh7NgCsgEUgBfgPwgNqgHUgHIgGr?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(7.845, 0.388, 0.323);
vec3 b = vec3(7.885, 0.172, 0.276);
vec3 c = vec3(0.095, 1.008, 0.874);
vec3 d = vec3(0.468, 0.456, 0.427);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[7.845, 0.388, 0.323],
[7.885, 0.172, 0.276],
[0.095, 1.008, 0.874],
[0.468, 0.456, 0.427]
]