Bright turquoise to chartreuse gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #08fffa, #00ffcf, #02ff9a, #10ff63, #2aff30, #4eff0b, #7eff00. Tagged lime, cyan, electric, cool, warming, dramatic, analogous, neon, light, vivid, low-contrast, high-key, ramp, saturating, clipped, clipped-highlights, flat-channel. Available as CSS, SVG and PNG.
/* https://grabient.com/_hAmgPogIThAsgAAgI3gBkgHegF0gHfgAAgBp */
background: linear-gradient(90deg, #08fffa 0.000%, #00ffcf 16.667%, #02ff9a 33.333%, #10ff63 50.000%, #2aff30 66.667%, #4eff0b 83.333%, #7eff00 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_hAmgPogIThAsgAAgI3gBkgHegF0gHfgAAgBp -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#08fffa" /><stop offset="0.167" stop-color="#00ffcf" /><stop offset="0.333" stop-color="#02ff9a" /><stop offset="0.500" stop-color="#10ff63" /><stop offset="0.667" stop-color="#2aff30" /><stop offset="0.833" stop-color="#4eff0b" /><stop offset="1.000" stop-color="#7eff00" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#08fffa", "#00ffcf", "#02ff9a", "#10ff63", "#2aff30", "#4eff0b", "#7eff00"]// https://grabient.com/_hAmgPogIThAsgAAgI3gBkgHegF0gHfgAAgBp
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(4.134, 1.000, 0.531);
vec3 b = vec3(4.140, 0.000, 0.567);
vec3 c = vec3(0.100, 0.478, 0.372);
vec3 d = vec3(0.479, 0.000, 0.105);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[4.134, 1.000, 0.531],
[4.140, 0.000, 0.567],
[0.100, 0.478, 0.372],
[0.479, 0.000, 0.105]
]