/* https://grabient.com/_hGQgIxhGQhGzgGAhGzgBkgGogBggHJgIdgHc?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #213004 0.000%, #213004 16.667%, #034a00 calc(16.667% + 1px), #034a00 33.333%, #007700 calc(33.333% + 1px), #007700 50.000%, #00ab11 calc(50.000% + 1px), #00ab11 66.667%, #16d736 calc(66.667% + 1px), #16d736 83.333%, #40ef6b calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_hGQgIxhGQhGzgGAhGzgBkgGogBggHJgIdgHc?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#213004" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#034a00" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#007700" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#00ab11" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#16d736" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#40ef6b" fill-opacity="1.000" /></g>
</svg>
["#213004", "#034a00", "#007700", "#00ab11", "#16d736", "#40ef6b"]
// https://grabient.com/_hGQgIxhGQhGzgGAhGzgBkgGogBggHJgIdgHc?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(4.496, 0.561, 4.496);
vec3 b = vec3(4.531, 0.384, 4.531);
vec3 c = vec3(0.100, 0.424, 0.096);
vec3 d = vec3(0.457, 0.541, 0.476);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[4.496, 0.561, 4.496],
[4.531, 0.384, 4.531],
[0.100, 0.424, 0.096],
[0.457, 0.541, 0.476]
]