Neon duotone strawberry and aqua marine gradient palette. linear gradient, 7 steps, 135 degrees. Hex codes: #ff2834, #ff51b8, #d893cc, #8dd652, #52ff01, #29ff51, #10e7cb. Tagged lime, turquoise, electric, warm, cooling, dramatic, duotone, neon, vivid, high-key, arch, saturating, clipped, hue-wandering, clipped-highlights. Available as CSS, SVG and PNG.
/* https://grabient.com/_hhPgJQgGrhgrgHMgGpgBlgJCgTngGAgIogKW?style=linearGradient&steps=7&angle=135 */
background: linear-gradient(135deg, #ff2834 0.000%, #ff51b8 16.667%, #d893cc 33.333%, #8dd652 50.000%, #52ff01 66.667%, #29ff51 83.333%, #10e7cb 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_hhPgJQgGrhgrgHMgGpgBlgJCgTngGAgIogKW?style=linearGradient&steps=7&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#ff2834" /><stop offset="0.167" stop-color="#ff51b8" /><stop offset="0.333" stop-color="#d893cc" /><stop offset="0.500" stop-color="#8dd652" /><stop offset="0.667" stop-color="#52ff01" /><stop offset="0.833" stop-color="#29ff51" /><stop offset="1.000" stop-color="#10e7cb" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#ff2834", "#ff51b8", "#d893cc", "#8dd652", "#52ff01", "#29ff51", "#10e7cb"]// https://grabient.com/_hhPgJQgGrhgrgHMgGpgBlgJCgTngGAgIogKW?style=linearGradient&steps=7&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(6.223, 0.592, 0.427);
vec3 b = vec3(6.187, 0.460, 0.425);
vec3 c = vec3(0.101, 0.578, 1.255);
vec3 d = vec3(0.384, 0.552, 0.662);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[6.223, 0.592, 0.427],
[6.187, 0.460, 0.425],
[0.101, 0.578, 1.255],
[0.384, 0.552, 0.662]
]