Neon midnight to peacock blue to violet pink gradient palette. linear gradient, 6 steps, 135 degrees. Hex codes: #03000c, #00294a, #006795, #428fd8, #bd8cff, #ff60fd. Tagged teal, violet, bold, cool, stable, dramatic, analogous, neon, high-contrast, arch, saturating, clipped, wcag-aa, hue-wandering, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_jYmgDkgHXjaSgFdgIhgBggI_gG3gHfgJdgJg?style=linearGradient&steps=6&angle=135 */
background: linear-gradient(135deg, #03000c 0.000%, #00294a 20.000%, #006795 40.000%, #428fd8 60.000%, #bd8cff 80.000%, #ff60fd 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_jYmgDkgHXjaSgFdgIhgBggI_gG3gHfgJdgJg?style=linearGradient&steps=6&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#03000c" /><stop offset="0.200" stop-color="#00294a" /><stop offset="0.400" stop-color="#006795" /><stop offset="0.600" stop-color="#428fd8" /><stop offset="0.800" stop-color="#bd8cff" /><stop offset="1.000" stop-color="#ff60fd" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#03000c", "#00294a", "#006795", "#428fd8", "#bd8cff", "#ff60fd"]// https://grabient.com/_jYmgDkgHXjaSgFdgIhgBggI_gG3gHfgJdgJg?style=linearGradient&steps=6&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(13.862, 0.228, 0.471);
vec3 b = vec3(13.970, 0.349, 0.545);
vec3 c = vec3(0.096, 0.575, 0.439);
vec3 d = vec3(0.479, 0.605, 0.608);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[13.862, 0.228, 0.471],
[13.970, 0.349, 0.545],
[0.096, 0.575, 0.439],
[0.479, 0.605, 0.608]
]